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Now lean Gladiator, measure out your allotted twelve paces on the sand. |
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All games taken from Leonard Bardens chess column
in London Evening Standard
Chess Game 1
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J Healy V T Donohue, London - 1976, The game is hardly out of the opening, but white (to move) already has a promising attack. How did he force a quick and brilliant win? |
For solution to game 1 click here Solution
Chess Game 2
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J Healy v R Elwell, coffee house game, London 1980. White (to move) is a pawn down so would like to advance his rook pawn to queen. Black, however, is ready to stop the pawn in the nick of time by R-KR1 and R-QR1. What should white play? |
For solution to game 2 click here Solution:
Chess Game 3
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J Healy v T Duncan, Islington Club Championships - 1997. The black knight attacks two pawns, so the obvious drawing line for white is 1 BxKt, PXB when neither king has a route into the opposing position. But instead white (to move) set a clever trap which snared black and won the game. Can you work out what happened? Winner John Healy is the author of two best-selling award-winning novels. |
For solution to game 3 click here Solution: